Shanda Interactive Entertainment, a leading Chinese online games operator, has launched a title similar to the ground-breaking US Internet role-playing title Second Life, according to Chen Tianqiao, the group’s founder and chairman.
Shanda’s interest in Second Life reflects the Nasdaq-listed company’s determination to expand beyond the swords-and-sorcery “massively multiplayer online role-playing games” (MMORPGs) that have made it China’s biggest Internet company.
It also highlights international interest in the style of play offered by Second Life, founded in 2003 by San Francisco-based developer Linden Lab.
Second Life encourages players to develop and trade virtual property and to live an Internet version of modern life, unlike traditional fantasy MMORPGs that center on the slaying of monsters and accumulation of power and wealth.
中國(guó)主要網(wǎng)絡(luò)游戲運(yùn)營(yíng)商盛大互動(dòng)娛樂(lè)有限公司創(chuàng)始人兼董事長(zhǎng)陳天橋稱,該公司推出了一款類似《第二人生》的游戲?!兜诙松肥蔷哂虚_創(chuàng)意義的美國(guó)網(wǎng)絡(luò)角色扮演游戲。
盛大對(duì)《第二人生》的興趣反映出,這家納斯達(dá)克上市公司決心突破以刀劍和魔法為特征的“大型多人在線角色扮演游戲”(MMORPGs),這種游戲使盛大成為中國(guó)規(guī)模最大的網(wǎng)絡(luò)公司。
此舉還突顯出國(guó)際上對(duì)于《第二人生》游戲風(fēng)格的興趣?!兜诙松酚?003年由總部設(shè)在舊金山的開發(fā)商林登實(shí)驗(yàn)室推出。
《第二人生》鼓勵(lì)玩家開發(fā)和交易虛擬財(cái)產(chǎn),并在互聯(lián)網(wǎng)上以現(xiàn)代生活方式生活。這與傳統(tǒng)魔幻大型多人在線角色扮演游戲不同,這些傳統(tǒng)游戲的主題往往是殺死魔獸并積累權(quán)力和財(cái)富。