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英文摘要

2021-04-12 15:07:38
自然科學博物館研究 2021年4期
關(guān)鍵詞:張村中牟縣示范帶

SituatedLearningTheoryanditsImplicationsforMuseumLearningDesign

Wang Mei

Abstract:Situated learning theory is one of the important theories on learning in the last thirty years, and it is the core theoretical basis of the learning sciences as well. After reviewing the background of situated learning theory, this paper discusses its basic concepts and perspectives on knowledge, learning and evaluation, analyzes three typical instructional design models based on situated learning theory, which are anchored learning, cognitive apprenticeship and situated teaching. Finally, three kinds of situations in museum settings are proposed: object-based situation, space-time situation and practice-based situation. At the same time, five dimensions for the implications of situated learning theory on museum learning design are summarized: eliciting situated interests; providing opportunities to enter the authentic practice; promoting collaboration and negotiation; constructing learning scaffoldings; encouraging the presentation and articulation of ideas.

Keywords:situated learning, museum learning, learning sciences

TheDesignofMuseumEducationalActivitiesfromContexttoSituation

Pan Lina Wu Jiani Cao Jing

Keywords:museum learning, educational activity design, contextual model of learning, situated learning

Situation-Experience/Inquiring-Cognition

——Mode of Learning Situation Creating in Science and Technology Museums

Meng Jiahao Haokun Liu Xufei

Abstract:By sorting out the concepts ofsituationin different situation theories, this paper clarifies the conceptual subject of the learning situation and dissects the relation betweensituationand learning characteristics (experiential learning based on the object and inquiry learning based on practice) of science and technology museums, then analyzes the basis and significance of the learning situation. Finally, this paper confirms the basic concept of the learning situation of science and technology museums, and on this basis, it constructs the mode of learning situation creating in science and technology museums, which issituation-experience/inquiring-cognitionmode, and proposes its basic principles and specific design methods.

Keywords:science and technology museum,learning situation,situation-experience/inquiry-cognition

PlanningandDesignofEducationalActivitiesofScienceandTechnologyMuseums

BasedonSituatedLearningTheory

——Taking the Educational ActivityMakerCampas an Example

Liu Zhe Cai Yichao

Abstract:Situated learning theory focuses on communicating knowledge under real situation and learning through social activities and collaboration, which fit with educational activities of science and technology museums. Based on the analysis of situated learning theory, this paper provides the pattern of planning and implementing an activity at science and technology museums. Taking the activityMakerCampas an example, the paper analyzes the whole process of the activity under the situated learning theory, and hopes the analysis could contribute to the planning and practice of educational activities of science and technology museums.

Keywords:science and technology museum, situated learning, educational activities

CreatingChildren’sExperientialEducationParadise

——The Construction and Operation of Soong Ching Ling Experience Center

Tao Chun

Abstract:Venue-based experiential education is the foundation of building an education paradise for the growth of teenagers and children. Since the establishment of Soong Ching Ling Experience Center, it has designed the venue by following the law of education and matching education topic by age groups, empowered exhibition items and exhibition areas with educational genes to build the foundation for venue-based experience education. In addition, it has built a “1 + 1 + 1” R&D model containing venue teachers, school teachers and teaching researchers, taken the exhibition items as teaching aids, learning tools and toys, then developed interdisciplinary integrated practical experiential courses that are independent, exploratory, practical, open and comprehensive.

Keywords:venue-based experiential education, exhibition items, integrated practical classroom

TheConstructionalPathandCorrespondingStrategyof

theSmartMuseuminBigDataEra

Ma Yujing

Abstract:With the development of the IOT, cloud computing, big data, artificial intelligence and other new-generation information technologies, great changes have taken place in the operation models of museums, such as functional orientation, exhibit modes, cultural relic protection and educational communication. And it becomes an important goal for the construction of the smart museum to drive museum business by data. This paper makes an in-depth analysis on the data organization and constructional path of collections and visitors, and puts forward some corresponding strategies on several aspects, such as comprehensive digitization of various museum elements, establishment of data standards and norms, construction of data management platform, promotion of data open sharing, and realization of data fusion and innovation.

Keywords:smart museum, big data, collections data, visitors data

溝張村隸屬于河南省鄭州市中牟縣刁家鄉(xiāng),中牟縣地處中原腹地、黃河之濱,是鄭州市所轄5縣市中唯一縣域。2013年鄭州行政區(qū)劃調(diào)整后,土地總面積達917 km2,人口47萬,轄11個鄉(xiāng)鎮(zhèn),3個街道。西鄰省會鄭州,東接古都開封,是鄭汴一體化的核心區(qū)域和戰(zhàn)略支點。中牟縣農(nóng)業(yè)經(jīng)濟指標多年穩(wěn)居鄭州市第一位。以建設(shè)黃河灘區(qū)綠色奶業(yè)示范帶為契機,大力發(fā)展畜牧養(yǎng)殖和奶業(yè)生產(chǎn),成為鄭州最大的奶源基地。

TheThinkingandPracticeforApplyingtheDramainEducationMethod

toEducationalActivitiesDesigninScienceandTechnologyMuseums

Yu Yueyue

Abstract:This paper analyzes the necessity and feasibility of applying the Drama in Education method to the development and design of educational activities in science and technology museums, based on constructivism, cognition theory, situational teaching and narratology theory. Combined with the practice, this paper summarizes the characteristics and the design ideas of educational activities in science and technology museums using the Drama in Education method.

Keywords:science and technology museum, science education, Drama in Education, design idea of educational activity

TheApplicationofFeministNarrativeStrategyinScienceExhibitions

——Taking theUnseenOceanExhibition at New York Natural History Museum as an Example

Zhang Na

Abstract:TheUnseenOceanexhibition integrates the uncertainty and fluidity of water into the narrative of the exhibition. It explores the generation of the subject to the other through deterritorization of stories, discourses and spatial structure, and reshapes the possibility of subject construction. In the serene and dim atmosphere, the ego experiences vanishing and eternal becoming. The exhibition, at the story level, chooses the feminine motif of ocean; and at the discourse level, it adopts the feminist narrative intervention of translation intervention, the attractive narrative distance, the narrative voice of female narrators, and the narrative perspective within the story. The comprehensive application of feminist narrative strategies constructs feminine consciousness, provides a model for feminist exhibition narration, helps attracting female audiences to better understand and participate in science, which responds to the inherent needs of contemporary science popularization ethics.

Keywords:feminism, narrative, popular science exhibition, ocean

TheFourthGenerationofScienceandTechnologyCentresandMuseums:

TheEvolutionTowardsParticipatory,Transforming

andTransdisciplinaryCentres

Eduardo Martinez Translated by Huo Feifei

Abstract:The long and challenging evolution process of global science and technology centres and museums is analyzed in this paper. The first generation of science museums was based on collections of “historic treasures”, scientific instruments, pioneering machines and technical devices; the second generation of science and technology centres and museums focused on passive acceptance as well as interactivity; the third generation of science and technology centres and museums became more vibrant, with a focus on visitor-centred and promoting interactive experiences. The developing fourth generation of science and technology centres and museums is participatory, transformational, interdisciplinary, virtual and real, integrating technology, ecology, humanities and the arts, promotes creative exploration, experimentation, innovation, discussion, learning and activities around exhibits in an active, participatory, knowledgeable and scientifically literate community.

Keywords:museum, science, participation, transformation, interdisciplinary

ThePerceptionofModernOrigamiExhibitionfromaDualPerspective

——Taking an Example of the Design and Development for an Integrated Temporary

Exhibition NamedFoldingHappenstoPaper

Liu Pengfei Fu Qian

Abstract:The abundant achievements gained by modern origami is the basis of development and design for an integrated temporary exhibition:FoldingHappenstoPaper.This exhibition starts from a dual perspective of recognizing modern origami, and designs three main exhibition topics:TheHistoryofOrigami,OrigamiinModernTimes,OrigamiintheFuture.OrigamiinModernTimesis the main part of the exhibition, and it includes four parts:MathematicsinOrigami,CreaseinLengthandBreadth,EngineeringinOrigami,EntertainmentwithOrigami. Through rich collections and various display methods, this exhibition aims at changing the audience’s recognition to origami from “Origami is a kind of art” to “Paper is a carrier and folding is the nature”. It shows and elaborates modern origami from a multi-disciplinary perspective to enhance people’s understanding and perception of modern origami.

Keywords:popularization of science, modern origami, multi-disciplinary, exhibition design

GuidingInquiry-BasedLearningwithaProblem-DiscoveryModel

——A Teaching Plan of Museum-School Collaboration Curriculum:

ScientificEpidemicPreventionwithMasks

Cai Lu Wang Zinan Zhang Ting

Abstract:ScientificEpidemicPreventionwithMasksis an educational project of museum-school collaboration designed and developed for primary school students. This curriculum guides the inquiry-based learning with the problem-discovery model, creates a learning environment of inquiry experience for participants by comprehensively using a variety of teaching methods, and penetrates theproblem-discoveryguided inquiry-based learning into the entire teaching process. Through participating in this activity, students can exercise learning methods and abilities such as observation and discovery, information collection, rational analysis, logical thinking, induction and summary and experimental verification; and they can strengthen the scientific epistemology, methodology, and values withempiricalevidenceas the core.

Keywords:science and technology museum, museum-school collaboration, inquiry-based learning,problem-discoverymodel, teaching plan

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